Random Post
Recent Posts
- BrainTwister #19: Angular arrangements
- Enigma 767: Safety in numbers
- BrainTwister #18: The arithmetical two-step
- Enigma 774: Sting in the tail
- BrainTwister #17: Semi-one numbers
- Enigma 773: Duodecimal
- BrainTwister #16: Order, order!
- Enigma 772: Have you seen the trailer?
- BrainTwister #15: Domino strips
- Enigma 771: Cross the island
Recent Comments
Archives
Categories
- article (11)
- braintwister (19)
- enigma (1,717)
- enigma-book-1982 (70)
- headscratchers-book-2023 (70)
- microteasers-book-1986 (11)
- misc (7)
- project euler (2)
- puzzle (90)
- puzzle# (249)
- site news (83)
- sphinx (4)
- tantalizer (254)
- tantalizer-book-1970 (40)
- teaser (7)
- today (1)
Site Stats
- 347,397 hits
A bit of analysis tells us in which part of the table the errors must lie, and this Python program does the rest. It’s a bit messy, but it runs in 71ms.
Solution: The scores in Arnsley’s four games were – Arnsley vs. Boldham: 0 – 2; Arnsley vs. Cleeds: 0 – 0; Arnsley vs. Drochdale: 1 – 0; Arnsley vs. Erby: 1 – 0.
The incorrect values are the “won”, “drawn” and “lost” values for Boldham.